![]() More than 1.3 million developers are using its tools to create gee-whiz graphics in their iOS, Android, console, PC, and web-based games. In 2012 VentureBeat wrote, "Few companies have contributed as much to the flowing of independently produced games as Unity Technologies. In addition to Android support, Unity 3 featured integration of Illuminate Labs' Beast Lightmap tool, deferred rendering, a built-in tree editor, native font rendering, automatic UV mapping, and audio filters, among other things. Unity 3.0 launched in September 2010 with features expanding the engine's graphics features for desktop computers and video game consoles. For several years, the engine was uncontested on the iPhone and it became well-known with iOS game developers. When Apple launched its App Store in 2008, Unity quickly added support for the iPhone. It included a Networking Layer for developers to create multiplayer games based on the User Datagram Protocol, offering Network Address Translation, State Synchronization, and Remote Procedure Calls. The release also added features whereby developers could collaborate more easily. The release included an optimized terrain engine for detailed 3D environments, real-time dynamic shadows, directional lights and spotlights, video playback, and other features. Unity 2.0 launched in 2007 with approximately 50 new features. Unity was initially released for Mac OS X, later adding support for Microsoft Windows and Web browsers. The next year, Unity was named runner-up in the Best Use of Mac OS X Graphics category in Apple Inc.'s Apple Design Awards. The Unity game engine launched in 2005, aiming to "democratize" game development by making it accessible to more developers. ![]() The engine has been adopted by industries outside video gaming, such as film, automotive, architecture, engineering, construction, and the United States Armed Forces. The engine can be used to create three-dimensional (3D) and two-dimensional (2D) games, as well as interactive simulations and other experiences. It is particularly popular for iOS and Android mobile game development, is considered easy to use for beginner developers, and is popular for indie game development. The engine has since been gradually extended to support a variety of desktop, mobile, console and virtual reality platforms. Its last annual filing with the SEC stated it had 5,245 employees, but the Wall Street Journal put the number before today's layoffs at 8,000, more than 1,400 of which came from last year's acquisition of IronSource.Īs of this writing, Unity is trading at just over $32, essentially on par with where it was last October, and down 84% from its November 2021 peak.Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Worldwide Developers Conference as a Mac OS X game engine. They're doing it to facilitate your better and more nutritious self."ĭespite the layoffs, Unity's headcount has grown considerably in the past year. "Like with lots of things – your parents when they ask you to eat your vegetables – they're not doing it to punish you. "We did it because we were focusing our energy," Riccitiello said of the cuts. Those laid off were allowed to apply for open positions elsewhere in the company, and Riccitiello told in October that about three quarters of the impacted people wound up staying with the company in a new capacity. Last June it laid off about 225 employees "to realign some of our resources to better drive focus and support our long-term growth." This is the second round of layoffs for Unity in less than a year. "We are letting that team go even though we're thrilled with the work they've done."īeyond that team, the Journal reports the brunt of cuts came from the administrative ranks, including IT security and marketing. "In the current economy, it's not a good time to bring that to the market," Riccitiello said. One such project was devoted to sports viewing technology that would allow anyone watching an event to see it from an angle of their choosing. He provided a little more information to the Journal directly, telling the outlet, "We're dealing very specifically with overlap and a handful of projects are going in the closet." While we remain focused on the same vision, we decided that we need to be more selective in our investments to come out stronger as a company." In a letter to employees about the cuts, Unity CEO John Riccitiello explained, "We reassessed our objectives, strategies, goals and priorities in light of the current economic conditions. Unity Technologies is laying off 284 people, the company confirmed to the Wall Street Journal today.
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