The move has limited homing capability during startup, varying depending on the version used.All versions launch on hit, cause hard knockdown, and can hit OTG.Vanilla Ice is completely invulnerable until the active frames end.None of these attacks can trigger Counters.All versions consume Stand Power Gauge.The version used decides the trajectory Vanilla Ice moves in, with the horizontal direction pressed further altering his trajectory and speed. Vanilla Ice becomes completely engulfed by his Stand, Cream, creating a ball of void that erases anything in its path. Furthermore, should the Stand Power Gauge run out while in Stand On, Vanilla Ice will be forced back into Stand Off, leaving him wide open. However, the Stand Power Gauge, in addition to the amount consumed by his Unblockable attacks, also depletes if Vanilla Ice gets hit or blocks while in Stand On. Vanilla Ice features a highly unusual Stand On: instead of changing movesets like other Stand characters, he loses access to all of his moves in exchange for access to Unblockable attacks in either version of " Once and for all!" while using these moves, Vanilla Ice gains a number of positive properties, such as becoming completely invincible. It slowly refills at all times so long as Vanilla Ice is in Stand Off, and he always starts the match with the gauge half-full. The gauge is consumed whenever Vanilla Ice uses his Unblockable attacks, such as " Now I've taken your legs!" each of these attacks consume a specific portion of the gauge, preventing their use if there is an insufficient amount. Lying on top of the Heart Heat Gauge, the Stand Power Gauge it shows how much Cream can be used by Vanilla Ice.
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